Undertale
A role-playing game by Toby Fox in which a human explores an underground world of monsters, with choices about fighting and showing mercy.

Context
Undertale combines exploration and conversation with battles that ask players to dodge patterns and choose how to respond to opponents. Player choices shape the experience.
Its music, characters, and awareness of game conventions give the story much of its identity.
Examples
- A player can look for a way to resolve an encounter through conversation and actions instead of attacking.